![]() ![]() ![]() There are three or four obtuse ones that might have you looking for a guide after becoming frustrated, but they’re few and far between. Despite its love of change and transformation, the ship isn’t too difficult to get through, nor are its (limited and pretty basic) puzzles overly difficult. Of course, this is all a way of creating a sense of delusion and madness.įor the most part, Layers of Fear 2‘s gameplay and its requirements are pretty straightforward. It especially loves adding new doors, rooms and hallways, creating paths that weren’t there the first time around. The game is designed in a way that is meant to be disorienting, and it tries to keep you on your toes by constantly changing its locations around. Sometimes this is triggered by picking an item up or touching something, but you don’t necessarily need to do anything for it to happen. You may go down one hallway, turn around and notice that things have become very different. The ship is truly ever changing, and is almost never the same. There’s no need to really worry about this, though, because the checkpoints are fair and the loading times are short. Since the ship is always changing, it can be hard to tell where you’re supposed to run, leading to trial and error as the monster hunts you down and kills you. Sure, they’re tense and slightly scary, but they’re also very simple and can be very annoying. These monster chases are by far the worst part of the game. This is only ever truly problematic when monsters are chasing you, because those segments sometimes require you to open or lock doors while running. This is generally pretty straightforward and goes off without too much of a hitch, but the controls are never as tight as they could’ve been, making some parts (slightly) frustrating. By that I mean having to use the controller’s right trigger and left joystick to open doors, turn wheels, pull out drawers or solve puzzles. This means lots of walking in a first-person viewpoint, as well as a good amount of environmental interaction. Like before, the idea is that you’ll explore the ship, solve its puzzles, run from its monsters and pick up as many notes, items, slides, movie posters and other collectibles as you can. They’re all quite similar in terms of gameplay, though, despite being somewhat different aesthetically. However, one lets you play as a child, while another shows an entirely different side of the ship. Each chapter is different in its own way, and the major difference usually pertain to where they all take place. Layers of Fear 2 takes place over the course of five different acts, all of which combine to tell its story through ‘walking simulator’ trappings. Things are never that clear, though, and the story ends up being a bit confusing no matter which ending you get. Notes play a big role, as do old recordings, pictures and items (which spark brief narration when picked up). Through playing, those with interest will gleam and discover things about the ship, those who inhabit it (but are almost never seen) and the monsters that lurk within. The game’s story is purposefully obtuse, and its multiple endings don’t necessarily help much either. What he wants most, though, is for the player to truly become their actor’s character, which is easier said than done because it involves puzzles, monsters and spooky hallways. He commands, leaves notes and expects his star to do as he’s told. Although never really seen, his presence is always felt, and his voice is never far away. Players awaken in the body of an actor, who’s been recruited by a famous director with plans to shoot his masterpiece aboard a cruise ship. Not in the water, itself, but aboard a luxury cruise liner from the olden days. Thus, instead of dealing with the mad painter, his creepy mansion and his poor family whose body parts became part of his process, this story is told out on the open seas. It was a surprise, for sure, and a dark one at that.Īn unexpected sequel to 2016’s half-decent original, Layers of Fear 2 is a standalone experience that isn’t narratively glued to its predecessor. One such case of this is Layers of Fear 2, which I somehow avoided reading or hearing about until just before it came out. ![]() Although I read and write about video games on an almost daily basis, some things still sneak up on and surprise me. ![]()
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